Mastodon NL#b3d

Heh. Didn't really mean to go on a rant. But I did.

Good open source feature development is all about users developing good personal relationships with developers *first*. The requests come later.

Link for reference:

Sprytile is my opensource add on for Blender that enables using 2D tilesets to create #lowpoly #pixelart scenes in #b3d

#LibreMonday #MastoArt

My little website for developing and refining proposals for new features in Blender, Right-Click Select ( has gotten an upgrade and is now a part of the recently launched Blender.Community website. Woohoo!

So, from first hand source, the #blender game engine will be rebuild for 2.8 from new base… need a bit more developper involvement but the general idea to have #b3d as a fully modular interactive system as a tool is fascinating!

PSA for peeps: if you have trouble with the default collada export, try the hilariously named "better collada exporter" maintained by the folks:

Alright... I'll bite on this "let's play a game" bit that folks are doing (for newcomers... to help make connections).

Task: Name 5-7 things (as tags, so they're searchable) that interest you but aren't in your profile.

For me:

(the 3D software )

Then... boost this post or repeat its instructions and ask others to do it, too.

Whew... re-writing these copy/paste things can be taxing.

[fr] Photo de fin d'une première semaine de pre-production incroyable avec le réalisateur Andy Goralczyk[1]. Il s'est déplacé en France sur Montauban pour qu'on puisse bosser ensemble. C'était génial!

[en] Ending photo after an amazing week of pre-production with the director Andy Goralczyk [1]. He came to France in my city Montauban so we could work together! It was great!



Day 24. Quick n' dirty dragon bust. Maybe there will be time this weekend to improve this one... or just redo it better.

Day 23. If you sculpt a pumpkin on Day 21, you better be willing to carve it later. This took longer to render than to sculpt.

Day 20. Not a speed sculpt this time around. Decided to put a few hours into this one. Still rough in spots, but I'm liking how it turned out.