Mastodon NL#b3d

Heh. Didn't really mean to go on a rant. But I did.

Good open source feature development is all about users developing good personal relationships with developers *first*. The requests come later.

Link for reference: blenderartists.org/forum/showt


Sprytile is my opensource add on for Blender that enables using 2D tilesets to create #lowpoly #pixelart scenes in #b3d

sprytile.xyz

#LibreMonday #MastoArt

My little website for developing and refining proposals for new features in Blender, Right-Click Select (rightclickselect.com) has gotten an upgrade and is now a part of the recently launched Blender.Community website. Woohoo!



So, from first hand source, the #blender game engine will be rebuild for 2.8 from new base… need a bit more developper involvement but the general idea to have #b3d as a fully modular interactive system as a tool is fascinating!

PSA for peeps: if you have trouble with the default collada export, try the hilariously named "better collada exporter" maintained by the folks:

github.com/godotengine/collada

Alright... I'll bite on this "let's play a game" bit that folks are doing (for newcomers... to help make connections).

Task: Name 5-7 things (as tags, so they're searchable) that interest you but aren't in your profile.

For me:





(the 3D software )

Then... boost this post or repeat its instructions and ask others to do it, too.

Whew... re-writing these copy/paste things can be taxing.

[fr] Photo de fin d'une première semaine de pre-production incroyable avec le réalisateur Andy Goralczyk[1]. Il s'est déplacé en France sur Montauban pour qu'on puisse bosser ensemble. C'était génial!

[en] Ending photo after an amazing week of pre-production with the director Andy Goralczyk [1]. He came to France in my city Montauban so we could work together! It was great!

-movie

[1] artificial3d.com/visual/

framapiaf.org/media/rlN0RvchTT

Day 24. Quick n' dirty dragon bust. Maybe there will be time this weekend to improve this one... or just redo it better.






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Day 23. If you sculpt a pumpkin on Day 21, you better be willing to carve it later. This took longer to render than to sculpt.







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Day 20. Not a speed sculpt this time around. Decided to put a few hours into this one. Still rough in spots, but I'm liking how it turned out.








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